I've been experimenting for the last few weeks with very low level invasions. My current build is 45 and is not very optimized, but I've had solid success and I've experimented with quite a few different tools to destroy gankers. I'm going to go over what my main toolset is, and why I think it is a great tool. I've been loving low level invasions and so much creativity is cultivated there because it requires you to min-Max as much as possible.
My current build is level 45, with all +4 weapons. I chose this level because it seems to be a good level to invade at Cathedral of the Deep, the Catacombs, and probably Crucifixion Woods and the Smouldering Lake. It also guarantees that the highest weapon I will have to deal with is +6 because the invasion range is +-2 upgrade levels and it also very unlikely anyone will be running around with +8 weapons in the areas I'm invading. I am planning on going up to 53, I'm just a little nervous that I won't get constant invasions like I'm getting right now. I have seen other people get solid invasions at 53 though. Now, here are my tools and tips:
Build:
This is my current build:
Vig:27
Attn:12
End:18
Str:18
Dex:20
Int:12
Fth:8?
Luck:9?
I'm going off of memory with the last two. Intelligience was to use a specific weapon, which I will get into later but it's mostly unnecessary for what I do. This is not optimized, I'm just experimenting with a lot of different things. I will probably respec when I choose a specific weapon or set-up but it is working just fine.
End:18
Str:18
Dex:20
Int:12
Fth:8?
Luck:9?
I'm going off of memory with the last two. Intelligience was to use a specific weapon, which I will get into later but it's mostly unnecessary for what I do. This is not optimized, I'm just experimenting with a lot of different things. I will probably respec when I choose a specific weapon or set-up but it is working just fine.
Hornet Ring:
This isn't actually the MOST important tool you are going to have at this level and that is because it is unlikely to one-shot your opponent. It will definitely do more damage when you get a riposte, but it probably won't one shot unless you are super optimized. I, at least, haven't found a way to one-shot at my current level of 45. The mail breaker and the dagger might be the best bet. Still, it is a great way to guarantee you finish off your opponent if you get the parry and riposte with a little bit of damage on them.
This isn't actually the MOST important tool you are going to have at this level and that is because it is unlikely to one-shot your opponent. It will definitely do more damage when you get a riposte, but it probably won't one shot unless you are super optimized. I, at least, haven't found a way to one-shot at my current level of 45. The mail breaker and the dagger might be the best bet. Still, it is a great way to guarantee you finish off your opponent if you get the parry and riposte with a little bit of damage on them.
Other Rings:
I have been rocking the Prisoner's Chain, the Ring of Favor, the Leo Ring, the Hornet Ring, and the Priestess Ring. Depending on your build, some of the best rings are going to be the "give you extra level rings" because they can help you get the most damge or at least minimum stat requirements for weapons. At +4, most weapons won't have the best scaling so I don't think STR and DEX are the most important things to worry about. One way or the other, they are great ways to have wiggle room with your build and stay within a good invasion range.
Catalysts:
Catalysts:
It's really not a bad idea to have at least 10 Intelligence and Faith. The Spook spell is really useful to get to the host quickly in certain areas, and having access to a chime weapon art can be very useful. You can activate the heal, and run away and essentially have a bunch more heals as long as your build doesn't require FP. At this level for a melee build, that's really going to be the extent of these tools unless you use hidden body or force. The other spells you have access to are not going do enough damage to matter unless you go complete glass cannon spell build. This is totally an option but I don't have enough experience with it to give you information about it.
Consumables:
Consumables can be very useful. Bombs, arrows, knives, moss clumps, resins, and bundles are definitely going to be the most useful to you. Bombs and arrows aren't going to kill your enemy, but they can be used to wear down a gank squad when you are playing a battle of attrition. Great arrows can knock people off of cliffs for one shots. Resins and bundles can be used to raise your damage briefly. Bundles can almost completely replace a weapon buff, because it does more damage than a hybrid/buff build would do at this level. The red and purple moss clumps are probably going to be the two best clumps. Poison can really wear you down in a fight. Knives are great for finishing your enemy off or maybe inflicting poison.
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