Showing posts with label dark souls 3 pvp. Show all posts
Showing posts with label dark souls 3 pvp. Show all posts

Sunday, September 18, 2016

Dark Souls 3 SL 40-50 Invasions Part 2: Weapons

These are the most effective/fun weapons I've found success with at SL 40-50. I'm not saying they are the most effective and my build is not optimized by any means. These are just weapons that I've found a strategy for and have had really solid success with (at least above 60% win rate, I'd estimate.)

Lothric knight greatsword:

This weapon is a beast. It can be buffed, so combined with a lightning bundle it has over 450 AR at +4. That is HUGE and can 3 shot a lot of phantoms. My build van only 2 hand it, but that is just fine because it adds a little damage and has the unparryable sweep attack that can decimate group health bars. Combined with the Leo Ring, the charged two handed R2 can do something like 700 damage on a counter hit, I believe. This was the first weapon I tried on this build and I've used ultra greatswords a lot, so I moved on to new things fairly quickly.

Gargoyle Flame Spear:
People say this is the best spear in the game and I believe it. It does really high damage, has great reach, can hit multiple enemies, and people don't use spears much so most people don't seem to know the Parry timing. It can't be buffed so what you see is what you get and that is A-OK. This can wear a group of gankers out of their estus pretty quickly. Another fun thing to do is bottleneck the gankers, and play a game of siege where you just try to get pokes in while they try to get past your crazy reach.

Dragonslayer Axe:
This is not the dragonslayer greataxe boss weapon, this is the one you get from killing Creighton the wanderer in Central Irithyl after you help Sirris. Infusing this weapon with raw gave it the best damage for me, but this probably depends on your build. It does a massive amount of damage and can be buffed. The lightning bundle will do 500+ damage if you can get both hits of a two hit combo. The only downside is that Katanas seem to be a terrible match-up for it. I'm pretty sure it just gets outspaced and will just straight beat it if you both swing at the same time. No trades, just interrupts. If you run into a solo Katana user switch to a straight sword, a longer weapon, a weapon with hyper armor, or out-space and punish to win.

Wednesday, September 7, 2016

Dark souls 3 Infusions: Elemental Infusions

The infusion system can be a little confusing in Dark Souls 3. I've watched quite a few videos of people's opinion about it, and I believe there is a lot of misinformation about it. I'm going to clear up some of the misinformation and give my own opinion on the elemental infusions in the game.

The elemental infusions are Crystal, Chaos, Lightning, Dark, Deep, and Fire. Crystal, Chaos, Lightning, and Dark scale. Deep and Fire split the damage 50/50 between physical and dark/fire. Essentially, the scaling weapons are going to be better if you have a caster build on account of your stats will be stacked to maximize spell damage. If you just want a weapon with elemental damage to help in PVE or go through shields better in PVP, infusing with Deep or Fire is a fine way to go.

Now we are getting to the confusing part: The scaling infusions! To be brief, when you infuse with an elemental infusion, your weapon will lose some base physical damage, add elemental damage, and then add scaling with intelligence, faith, or both. Now, your weapon will do split damage between an element and physical and will scale far less with your physical damage stats.

Now, the actual numbers come into play and how they work within the game. If you compare a +10 crystal longsword and 60 intelligence, for example, and a +10 refined longsword and 40/40 strength/dex, the crystal long sword will probably have the higher attack rating, indicating that it will do higher damage. It probably will in PVE versus certain enemies but it will not do as high of damage in PVP.

This difference in AR and actual damage is because of how defenses work in PVP.  Essentially, your character has flat defense ratings for every damage type. When you hit someone with a split damage weapon, the defense subtracts damage from both damage types separately. If your character has 120 defense for both physical and magic, then that crystal long sword's physical AR will go through the 120 physical defense and the magic AR will go through the magic defense on your character. This will result in lower damage taken than if the longsword did one damage type. There are a few split damage exceptions, but generally speaking it is better for your weapon to do all, or at least most of one damage type.

Now for the misinformation: a lot of people just write off the scaling infusions and say they are crap. In my opinion, the damage is fine. If you go 120 with a caster and pick a weapon that has a B-S rating when infused, it's probably going to be fine. You chose to be a caster, so the melee weapon should be supplementary anyway. If the damage reflected the AR the same way a pure physical, there would be absolutely no point in going Quality, Strength or Dex build. You would have the best melee damage and extremely strong range attacks. You don't want that game. No one wants that game. I think this was a good choice for the developers to go with. If you are going with a hybrid build, go with 40 strength or dex or a raw weapon with the buff. It's that simple to me.

I hope this clears up some questions people had about elemental infusions. I hope it also shows some people have some really silly expectations on how much damage elemental infusions SHOULD do. To me, the elemental infusions are fine. Stay creative with your builds, folks.