Showing posts with label dark souls pvp. Show all posts
Showing posts with label dark souls pvp. Show all posts

Monday, August 15, 2016

Invasions in Dark Souls 3: Soul Level

If you have played Dark Souls 3 for an extended period of time or pay attention, you have probably experienced the pain of invading or at least heard complaints about it. There are some very legitimate complaints about invasions, but this was they game we were given. You don't have to play it if you don't like it. In my opinion, invasions in DS3 are some of the most fun I've ever had in a game. Killing 2-5 gankers is a really rewarding achievement, especially in a game as difficult as dark souls. I have a few ideas and tips for you if you are looking to start invading, get better, or just hear some ideas that I've had success with. I'm going to break this up into multiple parts so it's easier to digest and separate.

SOUL LEVEL:
This is a question that a lot of people have: what level do I take my character to? That is completely up to you, but in order to get the most invasions you are going to want to cap your level somewhere that YOU like invading. It's really that simple. I personally have characters at 70, 100, and 120. The invasion range is +-10 soul levels AND +-2 weapon levels so logically you can go up or down 10 levels from my levels and still get solid results.

Taking your build to level 70 can be considerably easier for invasions than 120 because you HAVE to sacrifice some stats in that level. You just don't have room to be completely optimized. Chances are the players you are coming up against have no idea what PVP is, or are building to 120. Either way, their stats are going to be all fucked up at 70. The reason 70 is better than say, 30, is that you can have your stats and weapon at a level where you can kill phantoms fairly quickly. You only want to take your weapon to +8 if you plan on invading at level 70. This will allow you to invade the people with maxed weapons, but you won't be excluded from the people with +6 weapons. At certain points in the game, titanite chunks are few and far between so this seems to be the optimal upgrade point for invading people who are blindly playing through the game and where you get the most damage and most invasions.

The 100-120 range can be considerably harder to deal with. You don't have to make very many sacrifices at these levels and fighting 4 invaders with all ultra weapons or have a caster in their midst or everyone has tears of denial cast....the list goes on. These invasions can be fucking difficult. However, you can still have some success if you're pretty good and they can still be a lot of fun. Just be aware that unless you have certain builds, the gankers are going to be ridiculous sometimes...I mean seriously. It's like they think they are playing halo or something, they need a team to win, and they are going to go to dark souls nationals for the team championship. It can be really dumb. If you also want to do duels and have a complete build this range is the one you want to take your characters to.

Thursday, July 7, 2016

Best Dex Scaling Weapons in Dark Souls 3

It's been a very long time since I've posted anything. Lately, I've been spending a lot more time playing dark souls 3 than I have fighting games. I still play fighting games but I just don't have as much time to dig in deep like I did a few years ago. However, I still love these games and I'm going to try to analyze and present some good information to players who are looking for help or are just looking for the same answers to questions that I have had.

First off: this list is geared towards pure Dex builds, which I have just started building. Fun fact I didn't realize about Dec builds is that the second softcap is at 60 Dex. Hybrid builds and quality builds can shoot for 40 dex but pure Dex should shoot for around 50-60 for optimal damage. Non-optimal stats are TOTALLY viable for duels (just watch Praise the Sun, he almost never bothers with optimal stat.s), but optimal stats are almost required for taking on gankers in invasions.

Second: This list is just for best scaling. This is not a weapon tier list. Every weapon can be viable in PVP duels and every weapon is viable in PVE. These are just weapons that will scale to dex better than other weapons. Keep an open mind for some other weapons not on this list because base damage is important too. Play with what you like, this is just a list. Also note, all weapons are +5 or +10.

The list:

S Weapons:

Chaos Blade
Dagger (sharp)
Scimitar (Sharp)
Painting Guardian Curved Sword (sharp)

A weapons:
Farron Greatsword
Bloodlust
Shotel (sharp)
Rapier (sharp)
Ricard's Rapier (sharp)
Murakumo (sharp)
Harpe (sharp)
Claw (sharp)
Manikin Claws (sharp)
Great Scythe (sharp)
Corvian Great Scythe (sharp)
Winged Spear (sharp)
Carthus Curved Sword (sharp)
Rotted Ghru Spear (sharp)
Rotted Ghru Dagger (sharp)
Sellsword Twin blades (sharp)
All clubs sharp (untested by me, this is fextralife info. The clubs seem really strange to get A scaling)

B scaling:
Storm Curved Sword
Exile Greatsword

Most other infusable weapons receive B scaling when sharp except Halberds, and Axes. Those receive C. Some of these weapons still might be pretty good for your build depending on base damage. The other few that do not receive B are terrible with scaling period or scale better with odd infusions.

Bad dex scaling:
Bandit's knife
Mail breaker
Corvian greatknife
Astora straight sword
Drakeblood Greatsword

If I remember correctly those are all C or D, which still might be viable for your build but will not be optimal. So there you have it, plan your dex build around some of the weapons and enjoy! Duel on and happy hunting!