This isn't a tutorial today, I just wanted to write a little something.
Guilty Gear is awesome. I don't think its better than Street Fighter or Marvel necessarily, but it has a lot of things that those games don't have.
The first, is a really fast pace. Marvel has this of course, but Street Fighter does not. Don't get me wrong, SF is awesome and can definitely be fast paced. GGXXAC is waaayy faster though. In SF, you sometimes get to move back and forth and play footsies. Unless your opponent is playing totally reckless, you usually have a few seconds to figure out what you or your opponent is going to try. If your opponent jumps randomly, you can Anti-Air them and punish them. In GGXXAC, you don't really have that time. In fact, you're punished for not being aggressive by the system. If you run away for too long (and it really isn't that long-like a few seconds) then you start losing meter because of Negative Penalty. Jumps are much safer in GGXXAC too because you can block in the air and change momentum with a double jump or air dash. There is footsies in all fighting games, but they are really fast in GGXXAC.
The other big thing is the diversity of characters. SF has a much bigger roster than GGXXAC, but GGXXAC has a really, really diverse roster none-the-less. SSFIV AE has 8 Shotos. 8 characters that really similar move sets. That is nearly 1/4th of the cast that play really similarly. They each have their own unique qualities, but if you've learned one you can pick up the others fairly easily. Charge characters all work really similarly too. It's not like the similar characters are carbon copies of each other, but they are definitely really similar. In GGXXAC, each character is entirely different from each other. You have to spend a lot of time with each character to figure them out. Some elements are universal for buttons, but each character has an extremely unique strategy that can't be transferred to other characters typically. I think that is probably my favorite part about this game.
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