Just a quick tip on this one, and this may seem very obvious to a lot of skilled players....but this article isn't for you. It's for beginners.
When you are trying to get better at this game and either trying to come up with your own combos or use some combos that you found online, the buttons you press and the timing can be pretty important. I learned this Frank West Combo earlier today:
cr.M st.H cr.HS > sj > j.MMH xx 236H > land > cr.HS > sj. > j.MMH xx 236L, j.MS > land > 236S xx 214M+H
If you try this combo out, you'll notice that in the first part of the combo leading to the launcher, you can simply press cr.LMHS and the opponent will still launch, obviously. However, the combo is really easy to get screwed up after you are in the air if you do this. One thing that was happening to me a lot was my character was crossing up the opponent on the ground after the 236H. When I got to the ground, My cr.HS would go back the other way and my opponent would end up in the complete opposite corner. I could still wavedash twice to get to the opponent and finish the combo, but it is a lot easier to press the right buttons to begin the combo. Other parts of the combo can chang pretty easily, but you'll notice that the combo drops at later parts.
These oddities in the combo can happen because of the spacing and hit-stun deterioation. Spacing affects the combo because once the opponent is launched, the distance they were in relation to you affects the distance they are from you in the air. In this particular Frank combo, if you are too close you can end up above the opponent by the time you get to the j.236H. This will cause you to cross them up when you slam them down with the ground bounce attack, making the entire combo more difficult than it needs to be. Also, when you land you can sometimes hit cr.MHS instead of just cr.HS. This will often result in dropping the combo because you had one too many hit to keep the opponent in a comboable state. This is a result of the hit-stun detoriation.
I hope this helps people understand the game a little bit better and helps you understand why combos have attacks that don't look necessary. Combos are pretty easy to create in this game, so if you find another input that works a little easier for you, you can probably figure out a combo to fit it.
No comments:
Post a Comment